Peak Awards
Peak Award
The peak award is the pinnacle of the Achievement Pathways in each age section and includes elements of all the other components. Peak awards challenge Scouts who wish to reach the mountain peak and be recognised for their Scouting achievements.
What is an Advernerous Journey?
The adventurous journey is about applying skills and knowledge and taking the opportunity to enjoy nature and its beauty while simultaneously achieving a recognised outcome. What is learnt along the way is just as important as the end result.
The requirements for adventurous journeys change as our youth members grow and develop as individuals through the Scouting program.
The best ideas for adventurous journeys are from the youth members themselves. Adult Leaders support youth members’ goals and guide them through this component of the Achievement Pathways.
The journey can be any type of “adventurous activity” human or nature-powered journey such as
- bushwalking
- canoeing
- cross-country skiing
- cycling
- kayaking
- sailing
OR one of the many other options available that will ensure our youth have fun, be challenged, enjoy the adventure and most of all feel included. Youth members embark on their journey with a Patrol of youth members from their Section or from several Sections. For example, a Scout may take other Scouts, but may also wish to invite some Venturer Scouts.
The journey should not occur in cars, trains, aeroplanes or as a four-wheel driving experience, and travel to the start and the end of the journey is not counted in the overall journey time.
Planning a Journey
Cub Scouts Adventurous Journey | 4-hour journey
- Plan > All components, with the support of other Cub Scouts and Leaders around them, lead the journey.
- Review > the journey with the Unit Council. This can be done in different ways, including conversations, written reviews or reflections, videos or be informal, perhaps using the Scouts Australia Review > Ball, Scout Method Element flash cards or the SPICES Playing Cards.
Scouts Adventurous Journey | 3 Days & 2 Nights
- Plan and lead extending their knowledge and skill in risk management, planning, group management and the activity area of their choosing.
- Review > their journey, reflecting on their journey with the Unit Council.
Venturer Scout & Rover Scout Adventurous Journey | 4 day & 3-night journey
- This should be extending knowledge and skills, posing a challenge to the Venturer Scout or Rover Scout whose journey it is.
- Adventurous journeys in these older sections could take many different formats. Ideas include:
- Planning, doing and reviewing a teams involvement in the Massive Murray Paddle
- Hiking the Overland Track, Larapinta Track or even the Kokoda Track
- Skiing parts of the Great Alpine Walking Trail
- Journeys less about distance- riding a recumbent bicycle along a part of the Golden Pipeline Heritage Track in Western Australia, or sailing the coast (or part thereof) between Hervey Bay and the Gold Coast.
Click here to find a selection of tools and resources to assist with Plan > Do >Review your adventurous journey.